Tag: Rendering

  • Blender 2.5 Network Rendering: Part 02 Windows

    Blender 2.5 Network Rendering: Part 02 Windows

    Windows is a solid platform for animation as all of the major 3D platforms support it; however, making it remote render friendly require it to have command line support. Being able to do remote command line for a machine is essential to keep render maintenance to a minimum. First I will go over the SSH (Secure SHell) setup for Windows then get into the a few changes to add better network and Blender support.

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  • Blender Transparency Map Shadows Quick Fix

    Blender Transparency Map Shadows Quick Fix

    Over the weekend I was working out how to tear a piece of paper in Blender and stumbled on the annoying but easily solvable issue of transparency shadows.

    By default a material will not receive shadows based on the texture but on the geometry of an object. As seen here:

     

    To fix this, go to the receiving material’s proprieties and click “Receive Transparent.”

     

    Now the shadows are based on the texture:

     

    A simple fix, but if you are coming from a 3d software using clip maps or settings on the texture this can be a bit difficult to find. I will be taking a closer look on how this effect is best used and if it affects render times in a later post.