Windows is a solid platform for animation as all of the major 3D platforms support it; however, making it remote render friendly require it to have command line support. Being able to do remote command line for a machine is essential to keep render maintenance to a minimum. First I will go over the SSH (Secure SHell) setup for Windows then get into the a few changes to add better network and Blender support.
Tag: Blender 2.5
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Blender Transparency Map Shadows Quick Fix
Over the weekend I was working out how to tear a piece of paper in Blender and stumbled on the annoying but easily solvable issue of transparency shadows.
By default a material will not receive shadows based on the texture but on the geometry of an object. As seen here:
To fix this, go to the receiving material’s proprieties and click “Receive Transparent.”
Now the shadows are based on the texture:
A simple fix, but if you are coming from a 3d software using clip maps or settings on the texture this can be a bit difficult to find. I will be taking a closer look on how this effect is best used and if it affects render times in a later post.
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Blender Network Rendering: Quick Update
I’ve noticed in the past few weeks the site getting more traffic and most of it to the Blender Network Rendering post, there will be an update on this soon. I wanted to point out that the tutorial series isn’t dead but it did end up going though major revisions when put into practice; the changes are mainly due to LuxRender being a bit too heavy for animation use and my workflow switching to Blender 2.5.