Blender Transparency Map Shadows Quick Fix

Over the weekend I was working out how to tear a piece of paper in Blender and stumbled on the annoying but easily solvable issue of transparency shadows.

By default a material will not receive shadows based on the texture but on the geometry of an object. As seen here:

 

To fix this, go to the receiving material’s proprieties and click “Receive Transparent.”

 

Now the shadows are based on the texture:

 

A simple fix, but if you are coming from a 3d software using clip maps or settings on the texture this can be a bit difficult to find. I will be taking a closer look on how this effect is best used and if it affects render times in a later post.


Comments

One response to “Blender Transparency Map Shadows Quick Fix”

  1. Unbelievable how well-written and informative this was.

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